/*
 * This file is part of Applied Energistics 2.
 * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
 *
 * Applied Energistics 2 is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * Applied Energistics 2 is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * along with Applied Energistics 2.  If not, see <http://www.gnu.org/licenses/lgpl>.
 */

package appeng.helpers;

import net.minecraft.core.Direction;
import net.minecraft.network.FriendlyByteBuf;
import net.minecraft.world.phys.Vec3;

import appeng.api.util.AEColor;

public class Splotch {

    private final Direction side;
    private final boolean lumen;
    private final AEColor color;
    private final int pos;

    public Splotch(AEColor col, boolean lit, Direction side, Vec3 position) {
        this.color = col;
        this.lumen = lit;

        final double x;
        final double y;

        if (side == Direction.SOUTH || side == Direction.NORTH) {
            x = position.x;
            y = position.y;
        } else {
            if (side == Direction.UP || side == Direction.DOWN) {
                x = position.x;
            } else {
                x = position.y;
            }
            y = position.z;
        }

        final int a = (int) (x * 0xF);
        final int b = (int) (y * 0xF);
        this.pos = a | b << 4;

        this.side = side;
    }

    public Splotch(FriendlyByteBuf data) {

        this.pos = data.readByte();
        final int val = data.readByte();

        this.side = Direction.values()[val & 0x07];
        this.color = AEColor.values()[val >> 3 & 0x0F];
        this.lumen = (val >> 7 & 0x01) > 0;
    }

    public void writeToStream(FriendlyByteBuf stream) {
        stream.writeByte(this.pos);
        final int val = this.getSide().ordinal() | this.getColor().ordinal() << 3 | (this.isLumen() ? 0x80 : 0x00);
        stream.writeByte(val);
    }

    public float x() {
        return (this.pos & 0x0f) / 15.0f;
    }

    public float y() {
        return (this.pos >> 4 & 0x0f) / 15.0f;
    }

    public int getSeed() {
        final int val = this.getSide().ordinal() | this.getColor().ordinal() << 3 | (this.isLumen() ? 0x80 : 0x00);
        return Math.abs(this.pos + val);
    }

    public Direction getSide() {
        return this.side;
    }

    public AEColor getColor() {
        return this.color;
    }

    public boolean isLumen() {
        return this.lumen;
    }
}
